No, that's not the actual title of the soon-to-arrive sequel to Epic Spell Wars in the subject line. I don't actually know the title of the expansion yet. That's the kind of detail I'm OK learning as a surprise, and along with most of the card names, it's one of the creative elements Cory Jones adds while he and Cryptozoic are harnessing Nick Edwards' never-risk-an-underdose art.
Nick's art was a big hit on last week's episode of Tabletop. Wil Wheaton and friends (thanks, Boyan!) taunted, cackled, and romped through one Epic Spell Wars battle. It was a hilarious episode and perfectly captured the spirit in which the game is meant to be played.
I don't think we've released much information about Epic Spell Wars II yet, to the extent that this may be the first that some people know it's in the works. In the spirit of the game, here are Eight Fact-Like Factoids about Epic Spell Wars II. Unlike the Fact-Like Facts from Scott Bateman's Disalmanac, more than half of these ESW factoids are true. Five of eight truths, to be precise.
1. Creatures that roll well for Power will stay around and fight for you again next turn.
2. Food cards heal you and are even more powerful if you physically spill food or drink on them at the table.
3. Game mechanics experiments with victory points didn't work out, but those mechanics morphed into a blood point system that add choices by providing a resource that can power up some spells.
4. The cardboard Standee included in the box now has gameplay relevance that may change your plans for a turn.
5. The cardboard Standee in this set flies like a helicopter if you hold it upside-down and spin it real fast.
6. This is a full stand-alone game, with spell cards and treasures and Dead Wizard cards and all the rest, but it can also be added seamlessly to the existing cards for Epic Epic Spell Wars.
7. The physical rulebook is supplemented by an audiofile New Rules Summary read by Wil Wheaton in the voice of Krazztar the Blood'o'Mancer.
8. The game is due out in May!